Post by Herc on Sept 20, 2016 23:21:45 GMT -5
Name: Ares
Alignment: Miscreant
MDC: 50,000 (10,000 on Rifts Earth)
SDC (on non-MDC worlds): 3,000 SDC
HP (on non-MDC worlds): 2,000 HP
Size: 6ft - 24ft
Weight: Varies with Size
ATTRIBUTES
Intelligence Quotient: 18
Mental Endurance: 22
Mental Affinity: 21
Physical Strength: 42 (Supernatural)
Physical Prowess: 24
Physical Endurance: 27
Physical Beauty: 17
Speed: 60 (41 MPH/65 KMPH)
Horror Factor: 16
PPE (Potential Psychic Energy): 500
ISP (Inner Strength Points): 200
Experience Level: 15th-Level Warrior and 6th Level Ley Line Walker and Psychic
NATURAL ABILITIES:
* Aura of Discord: An aura radiates around Ares (300ft radius). Everyone in the area of effect must Save vs Magic (14 or Higher) or they will be filled with Rage and Bloodlust. Psi-Stalkers, Psychic Sensitives, characters with violent tendencies, and characters of Evil Alignment (Aberrant, Diabolic, Miscreant) are -4 to Save and likely to succumb to the siren call of Bloodlust. Characters who didn't like each other for any reason will be at each other's throat. Suddenly petty dislikes, prejudices, resentments, and anger are major issues that easily turn into full-blown conflicts, instigating arguments and fighting. If a battle was in progress when Ares shows up, it will become even more savage and it may not end until one side runs away or is destroyed. Surrender will not be given or accepted by those lost to Discord.
* Bio-Regenerate 1d4x100 MDC per Minute (4 Rounds; Can completely regrow lost limbs and eyes)
* Dimensional Teleport 75% (Only to Dimensions Ares has visited, and he knows many)
* Keen Hawk-like Vision
* Leap 50ft high or across
* Nightvision 100ft
* Resistant to Cold and Fire (Half Damage)
* See the Invisible
MAGIC: ((Ares knows all spells from Levels 1-5, equal to a 6th-Level Ley Line Walker)) Armor Bizarre, Armor of Ithan, Befuddle, Blind, Blinding Flash, Breathe Without Air, Calling, Carpet of Adhesion, Chameleon, Charismatic Aura, Charm, Circle of Flame, Cleanse, Climb, Cloak of Darkness, Cloud of Smoke, Concealment, Cure Minor Disorders, Death Trance, Detect Concealment, Distant Voice, Domination, Electric Arc, Energy Bolt, Energy Field, Energy Disruption, Escape, Extinguish Fire, Eyes of Thoth, Fear, Featherlight, Fingers of the Wind, Fire Bolt, Fist of Fury, Float in Air, Fly, Fool's Gold, Fuel Flame, Globe of Daylight, Heal Wounds, Heavy Breathing, House of Glass, Impervious to Fire (Self), Impervious to Poison, Lantern Light, Lesser Paralysis, Levitation, Ley Line Transmission, Life Blast, Life Source, Light Healing, Magic Net, Magic Shield, Manipulate Objects, Multiple Image, Mystic Fulcrum, Negate Poison/Toxin, Repel Animals, Resist Fire (Others), See Aura, See the Invisible, Sense Evil, Shadow Meld, Simple Invisibility, Sleep, Superhuman Endurance, Superhuman Strength, Superhuman Speed, Swim as a Fish, Thunderclap, Trance, Turn Dead
PSIONICS: ((Ares knows all Healing and Physical Psionic Powers, at 6th-Level strength. Ares is considered a Major Psychic)) Alter Aura, Bio-Regerate (Self), Deaden Pain, Deaden Senses, Detect Psionics, Ectoplasm, Ectoplasmic Disguise, Exorcism, Healing Touch, Impervious to Cold, Impervious to Fire, Impervious to Poison, Levitation, Increased Healing, Induce Sleep, Meditation, Mind Block, Nightvision, Resist Fatigue, Resist Hunger, Resist Thirst, Summon Inner Strength, Psychic Diagnosis, Psychic Purification, Psychic Surgery, Resist Fatigue, Restore PPE, Stop Bleeding, Suppress Fear, Telekinesis, Telekinetic Leap, Telekinetic Lift, Telekinetic Punch, Telekinetic Push
BONUSES: +4 on Initiative; +9 to Strike; +12 to Parry; +12 to Dodge; +27 to SDC Damage; +4 to Pull Punch; +6 to Roll with Fall/Impact/Punch; +13 to Save vs Horror Factor; +6 to Save vs Magic; +6 to Save vs Poison; +6 to Save vs Disease; +4 to Save vs Psionics
COMBAT SKILLS: Hand to Hand: Martial Arts
NUMBER OF ATTACKS/DAMAGE: 9 Hand to Hand or Psionic Attacks, or 2 by Magic
- Restrained Punch - 1d6x10+27 SDC
- Full Strength Punch - 6d6 MD
- Power Punch - 2d4x10 MD
- Kick - 1d6x10 MD
SKILLS OF NOTE:
Language (ALL) 85%
Literacy: Atlantean 98%
Literacy: Dragonese/Elven 98%
Literacy: Greek 98%
Literacy: Latin 98%
Detect Ambush 65%
Detect Concealment 65%
Tracking (Humans and Robots) 65%
Horsemanship (General) 65%
Demolitions 65%
Boxing
Climbing 98%
Gymnastics 98%
Hand to Hand: Martial Arts
Swimming 98%
Wrestling
Pick Pockets 65%
Streetwise 65%
Weapon Proficiency: Archery and Targeting
Weapon Proficiency: Automatic Pistol
Weapon Proficiency: Automatic and Semi-Automatic Rifles
Weapon Proficiency: Battle Axe
Weapon Proficiency: Blunt
Weapon Proficiency: Bola
Weapon Proficiency: Bolt-Action Rifle
Weapon Proficiency: Boomerang
Weapon Proficiency: Bow and Arrow
Weapon Proficiency: Chain
Weapon Proficiency: Crossbow
Weapon Proficiency: Deadball
Weapon Proficiency: Energy Pistol
Weapon Proficiency: Energy Rifle
Weapon Proficiency: Flamethrowers
Weapon Proficiency: Forked
Weapon Proficiency: Grappling Hook
Weapon Proficiency: Grenade Launcher
Weapon Proficiency: Hand Guns
Weapon Proficiency: Harpoon and Spear Gun
Weapon Proficiency: Heavy Energy Weapons
Weapon Proficiency: Heavy Weapons
Weapon Proficiency: Knife
Weapon Proficiency: Mouth Weapon
Weapon Proficiency: Net
Weapon Proficiency: Paired Weapons
Weapon Proficiency: Pole Arm
Weapon Proficiency: Quick Draw
Weapon Proficiency: Revolver
Weapon Proficiency: Rope
Weapon Proficiency: Sharpshooting
Weapon Proficiency: Shield
Weapon Proficiency: Shotgun
Weapon Proficiency: Siege Weapons
Weapon Proficiency: Slingshot
Weapon Proficiency: Small Thrown Weapons
Weapon Proficiency: Spear
Weapon Proficiency: Staff
Weapon Proficiency: Submachine-Gun
Weapon Proficiency: Sword
Weapon Proficiency: Trident
Weapon Proficiency: Whip
Land Navigation 65%
Track and Trap Animals 65%
Wilderness Survival 65%
ALLIES: Ares gets along with a couple of War Deities from other Pantheons, including the Persian god Verethragna and the Egyptian Anhur.
MINIONS: None. Ares prefers to fight alone or instigate others to do the fighting for him while he sits back and enjoys the contest.
DESCRIPTION: Ares appears as a tall, bearded man, clad in magnificent golden armor and helmet. He wields a glowing sword. Psychic Sensitives can sense that he is a Bringer of Destruction.
WEAPONS AND EQUIPMENT: Ares uses magic and technology. He loves explosives and heavy weapons such as Rail Guns, and Plasma and Particle Beam weapons. Special items include:
- Holy Sword: 1d6x10 Mega-Damage (Doubled against Vampires, Alien Intelligences, and Demons), and Expels Demons (89% against Lesser Demons, 44% against Greater Demons).
- A golden suit of Magic Plate Armor with 3,000 MDC (1,000 SDC on non-MD worlds), manufactured by Hephaestus. The armor completely repairs itself over a 24 hour period and cannot be destroyed!
Alignment: Miscreant
MDC: 50,000 (10,000 on Rifts Earth)
SDC (on non-MDC worlds): 3,000 SDC
HP (on non-MDC worlds): 2,000 HP
Size: 6ft - 24ft
Weight: Varies with Size
ATTRIBUTES
Intelligence Quotient: 18
Mental Endurance: 22
Mental Affinity: 21
Physical Strength: 42 (Supernatural)
Physical Prowess: 24
Physical Endurance: 27
Physical Beauty: 17
Speed: 60 (41 MPH/65 KMPH)
Horror Factor: 16
PPE (Potential Psychic Energy): 500
ISP (Inner Strength Points): 200
Experience Level: 15th-Level Warrior and 6th Level Ley Line Walker and Psychic
NATURAL ABILITIES:
* Aura of Discord: An aura radiates around Ares (300ft radius). Everyone in the area of effect must Save vs Magic (14 or Higher) or they will be filled with Rage and Bloodlust. Psi-Stalkers, Psychic Sensitives, characters with violent tendencies, and characters of Evil Alignment (Aberrant, Diabolic, Miscreant) are -4 to Save and likely to succumb to the siren call of Bloodlust. Characters who didn't like each other for any reason will be at each other's throat. Suddenly petty dislikes, prejudices, resentments, and anger are major issues that easily turn into full-blown conflicts, instigating arguments and fighting. If a battle was in progress when Ares shows up, it will become even more savage and it may not end until one side runs away or is destroyed. Surrender will not be given or accepted by those lost to Discord.
* Bio-Regenerate 1d4x100 MDC per Minute (4 Rounds; Can completely regrow lost limbs and eyes)
* Dimensional Teleport 75% (Only to Dimensions Ares has visited, and he knows many)
* Keen Hawk-like Vision
* Leap 50ft high or across
* Nightvision 100ft
* Resistant to Cold and Fire (Half Damage)
* See the Invisible
MAGIC: ((Ares knows all spells from Levels 1-5, equal to a 6th-Level Ley Line Walker)) Armor Bizarre, Armor of Ithan, Befuddle, Blind, Blinding Flash, Breathe Without Air, Calling, Carpet of Adhesion, Chameleon, Charismatic Aura, Charm, Circle of Flame, Cleanse, Climb, Cloak of Darkness, Cloud of Smoke, Concealment, Cure Minor Disorders, Death Trance, Detect Concealment, Distant Voice, Domination, Electric Arc, Energy Bolt, Energy Field, Energy Disruption, Escape, Extinguish Fire, Eyes of Thoth, Fear, Featherlight, Fingers of the Wind, Fire Bolt, Fist of Fury, Float in Air, Fly, Fool's Gold, Fuel Flame, Globe of Daylight, Heal Wounds, Heavy Breathing, House of Glass, Impervious to Fire (Self), Impervious to Poison, Lantern Light, Lesser Paralysis, Levitation, Ley Line Transmission, Life Blast, Life Source, Light Healing, Magic Net, Magic Shield, Manipulate Objects, Multiple Image, Mystic Fulcrum, Negate Poison/Toxin, Repel Animals, Resist Fire (Others), See Aura, See the Invisible, Sense Evil, Shadow Meld, Simple Invisibility, Sleep, Superhuman Endurance, Superhuman Strength, Superhuman Speed, Swim as a Fish, Thunderclap, Trance, Turn Dead
PSIONICS: ((Ares knows all Healing and Physical Psionic Powers, at 6th-Level strength. Ares is considered a Major Psychic)) Alter Aura, Bio-Regerate (Self), Deaden Pain, Deaden Senses, Detect Psionics, Ectoplasm, Ectoplasmic Disguise, Exorcism, Healing Touch, Impervious to Cold, Impervious to Fire, Impervious to Poison, Levitation, Increased Healing, Induce Sleep, Meditation, Mind Block, Nightvision, Resist Fatigue, Resist Hunger, Resist Thirst, Summon Inner Strength, Psychic Diagnosis, Psychic Purification, Psychic Surgery, Resist Fatigue, Restore PPE, Stop Bleeding, Suppress Fear, Telekinesis, Telekinetic Leap, Telekinetic Lift, Telekinetic Punch, Telekinetic Push
BONUSES: +4 on Initiative; +9 to Strike; +12 to Parry; +12 to Dodge; +27 to SDC Damage; +4 to Pull Punch; +6 to Roll with Fall/Impact/Punch; +13 to Save vs Horror Factor; +6 to Save vs Magic; +6 to Save vs Poison; +6 to Save vs Disease; +4 to Save vs Psionics
COMBAT SKILLS: Hand to Hand: Martial Arts
NUMBER OF ATTACKS/DAMAGE: 9 Hand to Hand or Psionic Attacks, or 2 by Magic
- Restrained Punch - 1d6x10+27 SDC
- Full Strength Punch - 6d6 MD
- Power Punch - 2d4x10 MD
- Kick - 1d6x10 MD
SKILLS OF NOTE:
Language (ALL) 85%
Literacy: Atlantean 98%
Literacy: Dragonese/Elven 98%
Literacy: Greek 98%
Literacy: Latin 98%
Detect Ambush 65%
Detect Concealment 65%
Tracking (Humans and Robots) 65%
Horsemanship (General) 65%
Demolitions 65%
Boxing
Climbing 98%
Gymnastics 98%
Hand to Hand: Martial Arts
Swimming 98%
Wrestling
Pick Pockets 65%
Streetwise 65%
Weapon Proficiency: Archery and Targeting
Weapon Proficiency: Automatic Pistol
Weapon Proficiency: Automatic and Semi-Automatic Rifles
Weapon Proficiency: Battle Axe
Weapon Proficiency: Blunt
Weapon Proficiency: Bola
Weapon Proficiency: Bolt-Action Rifle
Weapon Proficiency: Boomerang
Weapon Proficiency: Bow and Arrow
Weapon Proficiency: Chain
Weapon Proficiency: Crossbow
Weapon Proficiency: Deadball
Weapon Proficiency: Energy Pistol
Weapon Proficiency: Energy Rifle
Weapon Proficiency: Flamethrowers
Weapon Proficiency: Forked
Weapon Proficiency: Grappling Hook
Weapon Proficiency: Grenade Launcher
Weapon Proficiency: Hand Guns
Weapon Proficiency: Harpoon and Spear Gun
Weapon Proficiency: Heavy Energy Weapons
Weapon Proficiency: Heavy Weapons
Weapon Proficiency: Knife
Weapon Proficiency: Mouth Weapon
Weapon Proficiency: Net
Weapon Proficiency: Paired Weapons
Weapon Proficiency: Pole Arm
Weapon Proficiency: Quick Draw
Weapon Proficiency: Revolver
Weapon Proficiency: Rope
Weapon Proficiency: Sharpshooting
Weapon Proficiency: Shield
Weapon Proficiency: Shotgun
Weapon Proficiency: Siege Weapons
Weapon Proficiency: Slingshot
Weapon Proficiency: Small Thrown Weapons
Weapon Proficiency: Spear
Weapon Proficiency: Staff
Weapon Proficiency: Submachine-Gun
Weapon Proficiency: Sword
Weapon Proficiency: Trident
Weapon Proficiency: Whip
Land Navigation 65%
Track and Trap Animals 65%
Wilderness Survival 65%
ALLIES: Ares gets along with a couple of War Deities from other Pantheons, including the Persian god Verethragna and the Egyptian Anhur.
MINIONS: None. Ares prefers to fight alone or instigate others to do the fighting for him while he sits back and enjoys the contest.
DESCRIPTION: Ares appears as a tall, bearded man, clad in magnificent golden armor and helmet. He wields a glowing sword. Psychic Sensitives can sense that he is a Bringer of Destruction.
WEAPONS AND EQUIPMENT: Ares uses magic and technology. He loves explosives and heavy weapons such as Rail Guns, and Plasma and Particle Beam weapons. Special items include:
- Holy Sword: 1d6x10 Mega-Damage (Doubled against Vampires, Alien Intelligences, and Demons), and Expels Demons (89% against Lesser Demons, 44% against Greater Demons).
- A golden suit of Magic Plate Armor with 3,000 MDC (1,000 SDC on non-MD worlds), manufactured by Hephaestus. The armor completely repairs itself over a 24 hour period and cannot be destroyed!