Post by fauve on May 1, 2010 21:29:29 GMT -5
Character Name: Inwë Eledhwen
Ghost Name: Daughter of the Storm
Race Elf
Age: 1800 +/- Looks twentyish
Sex: Female
Height: 5’ 3”
Stats:
Strength 22 (+6)
Dexterity 25 (+7)
Constitution 20 (+5)
Intelligence 25 (+7)
Wisdom 24 (+7)
Charisma 23 (+6)
Equipment:
Belt of Physical Might (+6)
Headband of Mental Prowess (+6)
Major Ring of Spell Storing
Staff of Illusion: 50 Charges, Spells and Charges Below:
Disguise Self(1 charge), Mirror Image(1 charge), Major Image(1 charge), Rainbow Pattern(2 charges), Persistent Image(2 charges), Mislead(3 charges)
History: Inwë has wandered alone for perhaps a thousand of her years. She was drawn to New Olympus by the taste, and feel, of magic and power in the air. (This is very short, I’ll add to it).
Abilities:
Bloodline: Arcane
School: Illusion
Domain: Magic
Powers:
Arcane Bond: Inwë has an arcane bond as a fifth level wizard.
Metamagic Adept: Inwë can apply any one metamagic feat she knows to a spell she is about to cast without increasing the casting time. She must still expend a higher-level spell slot to cast this spell. She can use this ability once per day. She can use this ability 2/day at 7th level, 3/day at 11th level, etc.
Extended Illusion: Any illusion spell Inwë casts with a duration of "concentration" lasts a number of additional rounds equal to 1/2 her Magi level after she stops maintaining concentration.
Blinding Ray: As a standard action Inwë can fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes creatures to be blinded for 1 round. Creatures with more 5 hit dice are dazzled for 1 round instead.
Hand of the Acolyte: As a standard action, Inwë can summon a ghostly hand to do her bidding. This functions like Mage hand with the following changes: When summoned, the hand can draw a weapon, including a magic weapon, on her person as a free action, as long as she is proficient in it.
The hand can be directed to make a single attack against a foe within 30 feet, usinh her base attack bonus, plus her wisdom modifier on both attack and damage rolls. The hand does not threaten foes and does not make attacks of opportunity; she must concentrate on the hand each round, or it winks out, returning any item held to her before it disappears.
Detect Magic: Inwë can detect magic at will.
Magic Mouth: Inwë can use magic mouth once per day.
Illusionists use magic to weave confounding images, figments, and phantoms to baffle and vex their foes.
Illusionist Magi spells:
0 level spells - Ghost Sound
1st level spells - Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism
2nd level spells - Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap
Bonus Spell: Identify, Invisibility and Magic Mouth
Ghost Name: Daughter of the Storm
Race Elf
Age: 1800 +/- Looks twentyish
Sex: Female
Height: 5’ 3”
Stats:
Strength 22 (+6)
Dexterity 25 (+7)
Constitution 20 (+5)
Intelligence 25 (+7)
Wisdom 24 (+7)
Charisma 23 (+6)
Equipment:
Belt of Physical Might (+6)
Headband of Mental Prowess (+6)
Major Ring of Spell Storing
Staff of Illusion: 50 Charges, Spells and Charges Below:
Disguise Self(1 charge), Mirror Image(1 charge), Major Image(1 charge), Rainbow Pattern(2 charges), Persistent Image(2 charges), Mislead(3 charges)
History: Inwë has wandered alone for perhaps a thousand of her years. She was drawn to New Olympus by the taste, and feel, of magic and power in the air. (This is very short, I’ll add to it).
Abilities:
Bloodline: Arcane
School: Illusion
Domain: Magic
Powers:
Arcane Bond: Inwë has an arcane bond as a fifth level wizard.
Metamagic Adept: Inwë can apply any one metamagic feat she knows to a spell she is about to cast without increasing the casting time. She must still expend a higher-level spell slot to cast this spell. She can use this ability once per day. She can use this ability 2/day at 7th level, 3/day at 11th level, etc.
Extended Illusion: Any illusion spell Inwë casts with a duration of "concentration" lasts a number of additional rounds equal to 1/2 her Magi level after she stops maintaining concentration.
Blinding Ray: As a standard action Inwë can fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes creatures to be blinded for 1 round. Creatures with more 5 hit dice are dazzled for 1 round instead.
Hand of the Acolyte: As a standard action, Inwë can summon a ghostly hand to do her bidding. This functions like Mage hand with the following changes: When summoned, the hand can draw a weapon, including a magic weapon, on her person as a free action, as long as she is proficient in it.
The hand can be directed to make a single attack against a foe within 30 feet, usinh her base attack bonus, plus her wisdom modifier on both attack and damage rolls. The hand does not threaten foes and does not make attacks of opportunity; she must concentrate on the hand each round, or it winks out, returning any item held to her before it disappears.
Detect Magic: Inwë can detect magic at will.
Magic Mouth: Inwë can use magic mouth once per day.
Illusionists use magic to weave confounding images, figments, and phantoms to baffle and vex their foes.
Illusionist Magi spells:
0 level spells - Ghost Sound
1st level spells - Color Spray, Disguise Self, Magic Aura, Silent Image, Ventriloquism
2nd level spells - Blur, Hypnotic Pattern, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Phantom Trap
Bonus Spell: Identify, Invisibility and Magic Mouth